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Advances in Computer Games [electronic resource] : 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers / edited by Aske Plaat, Jaap van den Herik, Walter Kosters.

Medverkande: Materialtyp: TextSerie: Theoretical Computer Science and General Issues ; 9525Utgivningsuppgift: Cham : Springer International Publishing : Imprint: Springer, 2015Utgåva: 1st ed. 2015Beskrivning: 1 online resource (XX, 261 p. 128 illus.). 128 illus. in colorInnehållstyp:
  • text
Medietyp:
  • computer
Bärartyp:
  • online resource
ISBN:
  • 9783319279923
Ämnen: Fler format: Printed edition:: Ingen titel; Printed edition:: Ingen titelDDK-klassifikation:
  • 518.1 23
Library of Congress (LC) klassifikationskod:
  • QA76.9.A43
Onlineresurser:
Innehåll:
Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning.
I: Springer Nature eBookSammanfattning: This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
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Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning.

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

Print version record.

Licensed e-book