Human Aspects of IT for the Aged Population. Healthy and Active Aging [electronic resource] : Second International Conference, ITAP 2016, Held as Part of HCI International 2016 Toronto, ON, Canada, July 17–22, 2016, Proceedings, Part II / edited by Jia Zhou, Gavriel Salvendy.
Materialtyp:
TextSerie: Information Systems and Applications, incl. Internet/Web, and HCI ; 9755Utgivningsuppgift: Cham : Springer International Publishing : Imprint: Springer, 2016Utgåva: 1st ed. 2016Beskrivning: XXI, 451 p. 117 illus. online resourceInnehållstyp: - text
- computer
- online resource
- 9783319399492
- User interfaces (Computer systems)
- Human-computer interaction
- Application software
- Artificial intelligence
- Computer networks
- Information storage and retrieval systems
- Computers and civilization
- User Interfaces and Human Computer Interaction
- Computer and Information Systems Applications
- Artificial Intelligence
- Computer Communication Networks
- Information Storage and Retrieval
- Computers and Society
- 005.437 23
- 004.019 23
- QA76.9.U83
- QA76.9.H85
Smart and assistive environments -- Aging and social media -- Aging, learning, training and games -- Aging, mobility and driving.
The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for the Aged Population, ITAP 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016, jointly with 14 other thematically conferences. The total of 1287 papers and 186 poster papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. LNCS 9754, Design for Aging (Part I), addresses the following major topics: designing for and with the elderly; technology use and acceptance by older users; psychological and cognitive aspects of interaction and aging; mobile and wearable technologies for the elderly. LNCS 9755, Healthy and Active Aging (Part II), addresses these major topics: smart and assistive environments; aging and social media; aging, learning, training and games; and aging, mobility and driving.
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