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Immersive Gameplay : Essays on Participatory Media and Role-Playing.

By: Contributor(s): Material type: TextPublisher: Jefferson : McFarland & Company, Incorporated Publishers, 2012Copyright date: ©2012Edition: 1st edDescription: 1 online resource (231 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780786492374
Subject(s): Genre/Form: DDC classification:
  • 793.92
Online resources:
Contents:
Cover -- Acknowledgments -- Table of Contents -- Foreword by Zach Waggoner -- Introduction -- Part 1. Mind Breaches Role-Playing -- First Person Audience and the Art of Painful Role-Playing by Markus Montola and Jussi Holopainen -- Jungian Theory and Immersion in Role-Playing Games by Sarah Lynne Bowman -- Circles and Frames: The Games Social Scientists Play by Nathan Hook -- Part 2. Role-Playing Breaches Reality -- Role-Playing Communities, Cultures of Play and the Discourse of Immersion by William J. White, J. Tuomas Harviainen and Emily Care Boss -- Gary Alan Fine Revisited: RPG Research in the 21st Century by Katherine Castiello Jones -- The Agentic Imagination: Tabletop Role-Playing Games as a Cultural Tool by Todd Nicholas Fuist -- Part 3. Reality Breaches Media -- Kid Nation: Television, Systemic Violence and Game Design by Evan Torner -- Survivor Meets the Hero's Journey: Connecting Mythic Structures to Reality Television by Erik Dulick -- A Game About Killing: Role-Playing in the Liminal Spaces of Social Network Games by Eric Newsom -- Deleting Memory Space: The Gaming of History and the Absence of the Holocaust by M.-Niclas Heckner -- Works Cited -- About the Contributors -- Index.
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Cover -- Acknowledgments -- Table of Contents -- Foreword by Zach Waggoner -- Introduction -- Part 1. Mind Breaches Role-Playing -- First Person Audience and the Art of Painful Role-Playing by Markus Montola and Jussi Holopainen -- Jungian Theory and Immersion in Role-Playing Games by Sarah Lynne Bowman -- Circles and Frames: The Games Social Scientists Play by Nathan Hook -- Part 2. Role-Playing Breaches Reality -- Role-Playing Communities, Cultures of Play and the Discourse of Immersion by William J. White, J. Tuomas Harviainen and Emily Care Boss -- Gary Alan Fine Revisited: RPG Research in the 21st Century by Katherine Castiello Jones -- The Agentic Imagination: Tabletop Role-Playing Games as a Cultural Tool by Todd Nicholas Fuist -- Part 3. Reality Breaches Media -- Kid Nation: Television, Systemic Violence and Game Design by Evan Torner -- Survivor Meets the Hero's Journey: Connecting Mythic Structures to Reality Television by Erik Dulick -- A Game About Killing: Role-Playing in the Liminal Spaces of Social Network Games by Eric Newsom -- Deleting Memory Space: The Gaming of History and the Absence of the Holocaust by M.-Niclas Heckner -- Works Cited -- About the Contributors -- Index.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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