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Gaming in social, locative, and mobile media / Larissa Hjorth, Ingrid Richardson

Av: Medverkande: Materialtyp: TextUtgivningsuppgift: Houndmills, Basingstoke, Hampshire : Palgrave Macmillan, 2014Beskrivning: vii, 180 pages : illustrations ; 23 cmInnehållstyp:
  • text
Medietyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9781137301413
  • 1-137-30141-4
  • 978-1-349-45353-5
Annan titel:
  • Gaming in social, locative, & mobile media [Omslagstitel]
Ämnen: DDK-klassifikation:
  • 794.8 23
Innehåll:
Introduction -- Mobile Media Games. The Histories of Mobile Media and Mobile Gaming -- Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- Reconceptualising Casual Play -- Locative Media and Games. Ambient Play -- Locating the Game: Location-based Services (LBSs) and Playful Visualities -- Co-presence Café Cultures: Kakao, Games, and Camera Phone Photo-sharing in Seoul, South Korea -- Social, Locative, and Mobile: New Cartographies of Gaming and Play -- Social Media, Facebook Games, and Fantasy Sport -- Locating Home: Cross-generational Play and Co-presence -- Games and Cultural Play -- Beyond the Casual: Situating Ambient and Cultural Play.
Sammanfattning: "The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings."--Publisher.
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Includes bibliographical references (pages 162-177) and index.

Introduction -- Mobile Media Games. The Histories of Mobile Media and Mobile Gaming -- Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- Reconceptualising Casual Play -- Locative Media and Games. Ambient Play -- Locating the Game: Location-based Services (LBSs) and Playful Visualities -- Co-presence Café Cultures: Kakao, Games, and Camera Phone Photo-sharing in Seoul, South Korea -- Social, Locative, and Mobile: New Cartographies of Gaming and Play -- Social Media, Facebook Games, and Fantasy Sport -- Locating Home: Cross-generational Play and Co-presence -- Games and Cultural Play -- Beyond the Casual: Situating Ambient and Cultural Play.

"The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings."--Publisher.