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Machine, platform, crowd : harnessing our digital future / Andrew McAfee & Erik Brynjolfsson.

By: Contributor(s): Material type: TextLanguage: English Publisher: New York : W.W. Norton & Company, [2017]Copyright date: ©2017Edition: First editionDescription: 402 pages illustrations 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780393254297
  • 0393254291
  • 9780393356069
Other title:
  • Harnessing our digital future [Portion of title]
Subject(s): DDC classification:
  • 303.4833 23
Other classification:
  • Bv
Contents:
The triple revolution -- Mind and machine -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- Product and platform -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game: why platforms excel -- Do products have a prayer? -- Core and crowd -- That escalated quickly: the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.
Summary: "We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd. In all three cases, the balance now favors the second element of the pair, with massive implications for how we run our companies and live our lives." -- Amazon.com.
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Bok Orkanenbiblioteket 300-329 303.48 mca Available 3204218943
Total holds: 0

Includes bibliographical references and index.

The triple revolution -- Mind and machine -- The hardest thing to accept about ourselves -- Our most mind-like machines -- Hi, Robot -- Where technology and industry still need humanity -- Product and platform -- The toll of a new machine -- Paying complements, and other smart strategies -- The match game: why platforms excel -- Do products have a prayer? -- Core and crowd -- That escalated quickly: the emergence of the crowd -- Why the expert you know is not the expert you need -- The dream of decentralizing all the things -- Are companies passé? (hint: no) -- Economies and societies beyond computation.

"We live in strange times. A machine plays the strategy game Go better than any human; upstarts like Apple and Google destroy industry stalwarts such as Nokia; ideas from the crowd are repeatedly more innovative than corporate research labs. MIT's Andrew McAfee and Erik Brynjolfsson know what it takes to master this digital-powered shift: we must rethink the integration of minds and machines, of products and platforms, and of the core and the crowd. In all three cases, the balance now favors the second element of the pair, with massive implications for how we run our companies and live our lives." -- Amazon.com.

Imported from: www.more.lib.wi.us:210/INNOPAC (Do not remove)