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Advances in Web-Based Learning – ICWL 2018 [electronic resource] : 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings / edited by Gerhard Hancke, Marc Spaniol, Kitisak Osathanunkul, Sayan Unankard, Ralf Klamma.

Medverkande: Materialtyp: TextSerie: Information Systems and Applications, incl. Internet/Web, and HCI ; 11007Utgivningsuppgift: Cham : Springer International Publishing : Imprint: Springer, 2018Utgåva: 1st ed. 2018Beskrivning: XII, 155 p. 62 illus. online resourceInnehållstyp:
  • text
Medietyp:
  • computer
Bärartyp:
  • online resource
ISBN:
  • 9783319965659
Ämnen: Fler format: Printed edition:: Ingen titel; Printed edition:: Ingen titelDDK-klassifikation:
  • 371.334 23
Library of Congress (LC) klassifikationskod:
  • LB1028.43-1028.75
Onlineresurser:
Innehåll:
Learning assessment and behavior -- Case studies -- Augmented reality and collaborative learning -- Game-based learning -- Learning content management and experience sharing. .
I: Springer Nature eBookSammanfattning: This book constitutes the proceedings of the 17th International Conference on Web-Based Learning, ICWL 2018, held in Chiang Mai, Thailand, in August 2018. The 11 revised full papers presented together with 4 short papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on learning assessment and behavior; case studies; augmented reality and collaborative learning; game-based learning; and learning content management and experience sharing.
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Learning assessment and behavior -- Case studies -- Augmented reality and collaborative learning -- Game-based learning -- Learning content management and experience sharing. .

This book constitutes the proceedings of the 17th International Conference on Web-Based Learning, ICWL 2018, held in Chiang Mai, Thailand, in August 2018. The 11 revised full papers presented together with 4 short papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on learning assessment and behavior; case studies; augmented reality and collaborative learning; game-based learning; and learning content management and experience sharing.

Licensed e-book