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Digital Games As History : How Videogames Represent the Past and Offer Access to Historical Practice.

Av: Materialtyp: TextSerie: Utgivningsuppgift: Oxford : Taylor & Francis Group, 2016Datum för upphovsrätt: ©2016Utgåva: 1st edBeskrivning: 1 online resource (303 pages)Innehållstyp:
  • text
Medietyp:
  • computer
Bärartyp:
  • online resource
ISBN:
  • 9781317553861
Ämnen: Genre/form: DDK-klassifikation:
  • 302.231
Onlineresurser:
Innehåll:
Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- List of Figures -- Acknowledgements -- PART I: Digital Games as History -- 1 Introduction -- 2 Interacting with Digital Games as History -- PART II: Digital Games as Historical Representations -- 3 Simulation Styles and Epistemologies -- 4 Time and Space -- 5 Narrative in Games: Categorising for Analysis -- 6 Historical Narrative in Digital Games -- PART III: Digital Games as Systems for Historying -- 7 Affording Heritage Experiences, Reenactment and Narrative Historying -- 8 Digital Games as Historical Reenactment -- 9 Digital Games as (Counterfactual) Narrative Historying -- PART IV: Digital Games as a Historical Form -- 10 Conclusions -- Index.
Sammanfattning: This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
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Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- List of Figures -- Acknowledgements -- PART I: Digital Games as History -- 1 Introduction -- 2 Interacting with Digital Games as History -- PART II: Digital Games as Historical Representations -- 3 Simulation Styles and Epistemologies -- 4 Time and Space -- 5 Narrative in Games: Categorising for Analysis -- 6 Historical Narrative in Digital Games -- PART III: Digital Games as Systems for Historying -- 7 Affording Heritage Experiences, Reenactment and Narrative Historying -- 8 Digital Games as Historical Reenactment -- 9 Digital Games as (Counterfactual) Narrative Historying -- PART IV: Digital Games as a Historical Form -- 10 Conclusions -- Index.

This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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