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Advances in Computer Games [electronic resource] : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu.

Contributor(s): Material type: TextSeries: Theoretical Computer Science and General Issues ; 12516Publisher: Cham : Springer International Publishing : Imprint: Springer, 2020Edition: 1st ed. 2020Description: 1 online resource (XIII, 181 p. 89 illus.). 46 illus. in colorContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030658830
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 004.0151 23
LOC classification:
  • QA75.5-76.95
Online resources:
Contents:
Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.
In: Springer Nature eBookSummary: This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
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Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Print version record.

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