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Sketching User Experiences : Getting the Design Right and the Right Design.

By: Material type: TextSeries: Publisher: Chantilly : Elsevier Science & Technology, 2007Copyright date: ©2007Edition: 1st edDescription: 1 online resource (445 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780080552903
Subject(s): Genre/Form: DDC classification:
  • 658.5752
Online resources:
Contents:
Front Cover -- Sketching User Experiences: getting the design right and the right design -- Copyright Page -- Contents -- Preface -- Acknowledgements -- Author's Note -- Part I: Design as Dreamcatcher -- Chapter 1. Design for the Wild -- Chapter 2. Case Study: Apple, Design, and Business -- Chapter 3. The Bossy Rule -- Chapter 4. A Snapshot of Today -- Chapter 5. The Role of Design -- Chapter 6. A Sketch of the Process -- Chapter 7. The Cycle of Innovation -- Chapter 8. The Question of "Design -- Chapter 9. The Anatomy of Sketching -- Chapter 10. Clarity is Not Always the Path to Enlightenment -- Chapter 11. The Larger Family of Renderings -- Chapter 12. Experience Design vs Interface Design -- Chapter 13. Sketching Interaction -- Chapter 14. Sketches Are Not Prototypes -- Chapter 15. Where Is the User in All of This? -- Chapter 16. You Make That Sound Like a Negative Thing -- Chapter 17. If Someone Made a Sketch in the Forest and Nobody Saw it -- Chapter 18. The Object of Sharing -- Chapter 19. Annotation: Sketching on Sketches -- Chapter 20. Design Thinking and Ecology -- Chapter 21. The Second Worst Thing That Can Happen -- Chapter 22. A River Runs through It -- Part II: Stories of Methods and Madness -- Chapter 23. From Thinking on to Acting On -- Chapter 24. The Wonderful Wizard of Oz -- Chapter 25. Chameleon: From Wizardry to Smoke-and-Mirrors -- Chapter 26. Le Bricolage: Cobbling Things Together -- Chapter 27. It Was a Dark and Stormy Night -- Chapter 28. Visual Story Telling -- Chapter 29. Simple Animation -- Chapter 30. Shoot the Mime -- Chapter 31. Sketch-a-Move -- Chapter 32. Extending Interaction: Real and Illusion -- Chapter 33. The Bifocal Display -- Chapter 34. Video Envisionment -- Chapter 35. Interacting with Paper -- Chapter 36. Are You Talking to Me? -- Chapter 37. Recapitulation and Coda -- Chapter 38. Some Final Thoughts.
References and Biblography -- Index.
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Front Cover -- Sketching User Experiences: getting the design right and the right design -- Copyright Page -- Contents -- Preface -- Acknowledgements -- Author's Note -- Part I: Design as Dreamcatcher -- Chapter 1. Design for the Wild -- Chapter 2. Case Study: Apple, Design, and Business -- Chapter 3. The Bossy Rule -- Chapter 4. A Snapshot of Today -- Chapter 5. The Role of Design -- Chapter 6. A Sketch of the Process -- Chapter 7. The Cycle of Innovation -- Chapter 8. The Question of "Design -- Chapter 9. The Anatomy of Sketching -- Chapter 10. Clarity is Not Always the Path to Enlightenment -- Chapter 11. The Larger Family of Renderings -- Chapter 12. Experience Design vs Interface Design -- Chapter 13. Sketching Interaction -- Chapter 14. Sketches Are Not Prototypes -- Chapter 15. Where Is the User in All of This? -- Chapter 16. You Make That Sound Like a Negative Thing -- Chapter 17. If Someone Made a Sketch in the Forest and Nobody Saw it -- Chapter 18. The Object of Sharing -- Chapter 19. Annotation: Sketching on Sketches -- Chapter 20. Design Thinking and Ecology -- Chapter 21. The Second Worst Thing That Can Happen -- Chapter 22. A River Runs through It -- Part II: Stories of Methods and Madness -- Chapter 23. From Thinking on to Acting On -- Chapter 24. The Wonderful Wizard of Oz -- Chapter 25. Chameleon: From Wizardry to Smoke-and-Mirrors -- Chapter 26. Le Bricolage: Cobbling Things Together -- Chapter 27. It Was a Dark and Stormy Night -- Chapter 28. Visual Story Telling -- Chapter 29. Simple Animation -- Chapter 30. Shoot the Mime -- Chapter 31. Sketch-a-Move -- Chapter 32. Extending Interaction: Real and Illusion -- Chapter 33. The Bifocal Display -- Chapter 34. Video Envisionment -- Chapter 35. Interacting with Paper -- Chapter 36. Are You Talking to Me? -- Chapter 37. Recapitulation and Coda -- Chapter 38. Some Final Thoughts.

References and Biblography -- Index.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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