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Intersectional Tech : black users in digital gaming / Kishonna L. Gray ; foreword by Anita Sarkeesian.

By: Contributor(s): Material type: TextLanguage: English Publisher: Baton Rouge, Louisiana : Louisiana State University Press, [2020]Copyright date: ©2020Description: xiii, 201 pages illustrations 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780807171226
  • 9780807174555
Subject(s): DDC classification:
  • 794.808996073 23/swe
Contents:
Cover -- Contents -- Foreword, by Anita Sarkeesian -- Acknowledgments -- Introduction: Intersectional Formations and Transmediated Methods -- 1 The "Problem" of Intersectionality in Digital Gaming Culture -- 2 Historical Narratives, Contemporary Games, Racialized Experiences -- 3 Hypervisible Blackness, Invisible Narratives: Black Gamers Cocreating Transmediated Masculine Identity -- 4 #Me2, #Me4, Black Women, and Misogynoir: Transmediated Gaming Practices as Intersectional Counterpublics -- 5 #TechFail: From Intersectional (In)Accessibility to Inclusive Design.
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Bok Orkanenbiblioteket 700-799 794.8 gra Available 3204300301
Total holds: 0

Includes bibliographical references and index.

Cover -- Contents -- Foreword, by Anita Sarkeesian -- Acknowledgments -- Introduction: Intersectional Formations and Transmediated Methods -- 1 The "Problem" of Intersectionality in Digital Gaming Culture -- 2 Historical Narratives, Contemporary Games, Racialized Experiences -- 3 Hypervisible Blackness, Invisible Narratives: Black Gamers Cocreating Transmediated Masculine Identity -- 4 #Me2, #Me4, Black Women, and Misogynoir: Transmediated Gaming Practices as Intersectional Counterpublics -- 5 #TechFail: From Intersectional (In)Accessibility to Inclusive Design.