Intersectional Tech : black users in digital gaming / Kishonna L. Gray ; foreword by Anita Sarkeesian.
Material type:
TextLanguage: English Publisher: Baton Rouge, Louisiana : Louisiana State University Press, [2020]Copyright date: ©2020Description: xiii, 201 pages illustrations 23 cmContent type: - text
- unmediated
- volume
- 9780807171226
- 9780807174555
- 794.808996073 23/swe
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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Bok
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Orkanenbiblioteket | 700-799 | 794.8 gra | Available | 3204300301 |
Includes bibliographical references and index.
Cover -- Contents -- Foreword, by Anita Sarkeesian -- Acknowledgments -- Introduction: Intersectional Formations and Transmediated Methods -- 1 The "Problem" of Intersectionality in Digital Gaming Culture -- 2 Historical Narratives, Contemporary Games, Racialized Experiences -- 3 Hypervisible Blackness, Invisible Narratives: Black Gamers Cocreating Transmediated Masculine Identity -- 4 #Me2, #Me4, Black Women, and Misogynoir: Transmediated Gaming Practices as Intersectional Counterpublics -- 5 #TechFail: From Intersectional (In)Accessibility to Inclusive Design.