Brain-Computer Interfaces for Human Augmentation
Material type:
ArticlePublication details: MDPI - Multidisciplinary Digital Publishing Institute 2019Description: 1 electronic resource (128 p.)Content type: - text
- computer
- online resource
- 9783039219063
- 9783039219070
- Society and Social Sciences
- Psychology
- 20-questions-game
- Artificial Neural Network
- Brain–Computer Interface (BCI)
- Graphical User Interface (GUI)
- MI
- MP
- P300
- PE
- SHCC
- SIFT
- SSVEP
- augmented cognition
- brain computer interface
- brain-computer interfaces
- brain–computer interfaces
- communication
- complete locked-in state
- electroencephalography
- electroencephalography (EEG)
- heuristic search
- human performance
- hybrid
- indoor room temperature
- office-work tasks
- p300
- performance prediction
- speller
- superintelligence
- waveform
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The field of Brain–Computer Interfaces (BCIs) has grown rapidly in the last few decades, allowing the development of faster and more reliable assistive technologies based on direct links between the brain and an external device. Novel applications of BCIs have also been proposed, especially in the area of human augmentation, i.e., enabling people to go beyond human limitations in sensory, cognitive and motor tasks. Brain-imaging techniques, such as electroencephalography, have been used to extract neural correlates of various brain processes and transform them, via machine learning, into commands for external devices. Brain stimulation technology has allowed to trigger the activation of specific brain areas to enhance the cognitive processes associated to the task at hand, hence improving performance. BCIs have therefore extended their scope from assistive technologies for people with disabilities to neuro-tools for human enhancement. This Special Issue aims at showing the recent advances in BCIs for human augmentation, highlighting new results on both traditional and novel applications. These include, but are not limited to, control of external devices, communication, cognitive enhancement, decision making and entertainment.
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eng
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