Video Game Art Reader Volume 4
Materialtyp:
ArtikelUtgivningsinformation: Amherst College Press Amherst College Press [Imprint] 2022Beskrivning: 1 electronic resource (118 p.)Innehållstyp: - text
- computer
- online resource
- 9781943208340
- 9781943208357
- The Arts
- The arts: general topics
- The Arts: art forms
- Non-graphic and electronic art forms
- Digital, video and new media arts
- The Arts: treatments and subjects
- Individual artists, art monographs
- A The Arts
- AB The arts
- AF The Arts
- AFK Non-graphic and electronic art forms
- AFKV Digital
- AG The Arts
- AGB Individual artists
- Computer game art
- Electronic
- The arts
- art forms
- art monographs
- general issues
- general topics
- holographic and video art
- thema EDItEUR
- treatments and subjects
- video and new media arts
Open Access Unrestricted online access star
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
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eng
Freely available e-book