Transformative Role-playing Game Design
Materialtyp:
ArtikelSerie: Utgivningsinformation: Uppsala 2025Innehållstyp: - text
- computer
- online resource
- 9789151323015
- Society and Social Sciences
- Psychology
- Social, group or collective psychology
- Education
- Medicine
- Medical specialties, branches of medicine
- Therapy and therapeutics
- Lifestyle, Hobbies and Leisure
- Hobbies, quizzes and games
- Hobbies
- Role-playing, war games and fantasy sports
- Indoor games
- Board, table top and strategy games
- Hobbies and Leisure
- J Society and Social Sciences
- JM Psychology
- JMH Social
- JN Education
- M Medicine and Nursing
- MK Medical specialties
- MKZ Therapy and therapeutics
- RPG
- W Lifestyle
- WD Hobbies
- WDH Hobbies
- WDHW Role-playing
- WDM Indoor games
- WDMG Board
- accessibility
- alibi
- bleed
- branches of medicine
- conflict
- counseling
- counselling
- culture
- group or collective psychology
- identity
- integration
- larp
- live action role-playing games
- narrative
- psychology
- quizzes and games
- ritual
- role-playing game studies
- role-playing games
- safety
- table top and strategy games
- tabletop
- thema EDItEUR
- transformation
- transformative
- war games and fantasy sports
Open Access Unrestricted online access star
This textbook describes theory and practice in analog role-playing game (RPG) design that encourage specific transformative impacts in participants, including tabletop, live action role-playing (larp), and Nordic and American freeform. We describe three types of transformative RPGs: transformative leisure, therapeutic, and educational. We present our model of nano-game design, offering recommendations for designing transformative goals; framing activities such as workshops and debriefs; narrative and culture design. This interdisciplinary book highlights theories from role-playing game studies, peace and conflict studies, psychology, social psychology, sociology, counseling, anthropology, pedagogy, and several other fields. Key concepts include bleed, alibi, RPGs as transformational containers, immersion, identity, transfer, ritual, psychotherapeutic techniques, group theories, and educational theories. We emphasize psychological safety before, during, and after games, as well as strategies for cultivating transformational communities. Key topics include working with specific populations; crisis management; sensitive content and representation. Then, we discuss working with myth, symbolism, and ritual, narrative, and postmodern magic as methods for transforming the stories of our lives. We cover forms of culture within and around RPGs, as well working with conflict in scenarios related to politics, culture, gender, sexuality, race, and ethnicity. We share thoughts around the use of RPGs to foster activism, advocacy, inclusion, and accessibility. Finally, we offer considerations for researchers studying transformative role-playing games, including academic argument, structure, theory, method, data collection, ethics, and other considerations. We introduce key methods, including Research through Design, ethnography, and qualitative and quantitative data analysis. The book closes with a summary of evidence-based research available on the cognitive, affective, and behavioral effects of role-playing games.
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Funded by: Erasmus+
Creative Commons Licence cc by-nc-nd cc https://creativecommons.org/licenses/by-nc-nd/4.0/
eng
Freely available e-book