Co-creating Videogames
Materialtyp:
ArtikelUtgivningsinformation: London Bloomsbury Academic Bloomsbury Academic [Imprint] 2013Beskrivning: 1 electronic resource (208 p.)Innehållstyp: - text
- computer
- online resource
- 9781849666640
- 9781849666657
- Reference, Information and Interdisciplinary subjects
- Interdisciplinary studies
- Communication studies
- Society and Social Sciences
- Society and culture: general
- Cultural and media studies
- Cultural studies
- Popular culture
- Media studies
- Economics, Finance, Business and Management
- Industry & industrial studies
- Media, entertainment, information and communication industries
- Information technology industries
- Computing and Information Technology
- Digital Lifestyle and online world: consumer and user guides
- Business and Management
- Finance
- G Reference
- GT Interdisciplinary studies
- GTC Communication studies
- Graphical and digital media applications
- Information and Interdisciplinary subjects
- J Society and Social Sciences
- JB Society and culture
- JBC Cultural and media studies
- JBCC Cultural studies
- JBCC1 Popular culture
- JBCT Media studies
- K Economics
- KN Industry and industrial studies
- KNT Media
- KNTX Information technology industries
- Media studies
- U Computing and Information Technology
- UD Digital Lifestyle and online world
- consumer and user guides
- entertainment
- general
- information and communication industries
- thema EDItEUR
Open Access Unrestricted online access star
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
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Creative Commons Licence cc by-nc cc https://creativecommons.org/licenses/by-nc/3.0/
eng
Freely available e-book