Videogames and Metareference Mapping the Margins of an Interdisciplinary Field
Materialtyp:
ArtikelSerie: Utgivningsinformation: Taylor & Francis Routledge [Imprint] 2025Beskrivning: 1 electronic resource (303 p.)Innehållstyp: - text
- computer
- online resource
- 9781003538592
- 9781032882949
- 9781040392492
- The Arts
- The arts: general topics
- Language and Linguistics
- Linguistics
- Biography, Literature and Literary studies
- Literature: history and criticism
- Literary studies: general
- Society and Social Sciences
- Society and culture: general
- Cultural and media studies
- Cultural studies
- Popular culture
- Media studies
- Philosophy and Religion
- Philosophy
- Computing and Information Technology
- Graphical and digital media applications
- Digital animation
- Computer programming / software engineering
- Games development and programming
- A Pixelated Nightmare
- Alan Wake Series
- Archimedes
- Card Hunter
- Comics Games
- Imscared
- Indie Games
- Indie Horror Games
- Inscryption
- Layers of Fear
- Lumino City
- Metalepsis
- Metamuseum
- Metaproceduralism
- Metareference
- Metareferential Play
- Metareferential Reality
- Metareferentiality
- Pentiment
- Post-digital
- Postdigital
- Postdigital Aesthetics
- Postdigitality
- Posthuman Subjectivities
- Semiotic
- digital games
- literary metafiction
- metalanguage
- multimodality
- self-reflexivity
- transmedial narratology
Open Access Unrestricted online access star
Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
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eng
Freely available e-book