Live Performance and Video Games Inspirations, Appropriations and Mutual Transfers
Materialtyp:
ArtikelSerie: Utgivningsinformation: transcript Verlag transcript Verlag [Imprint] 2024Beskrivning: 1 electronic resource (268 p.)Innehållstyp: - text
- computer
- online resource
- 9783837671735
- 9783839471739
- The Arts
- Performing arts
- Theatre studies
- Society and Social Sciences
- Society and culture: general
- Cultural and media studies
- Media studies
- Media studies: internet, digital media and society
- A The Arts
- AT Performing arts
- ATD Theatre studies
- Computer Games
- Immersion
- Interactivity
- Internet
- J Society and Social Sciences
- JB Society and culture
- JBC Cultural and media studies
- JBCT Media studies
- JBCT1 Media studies
- Media
- Participation
- Performing Arts
- Theatre
- Theatre Studies
- Video Games
- digital media and society
- general
- internet
- thema EDItEUR
Open Access Unrestricted online access star
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.
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Creative Commons Licence cc by-nc-nd cc https://creativecommons.org/licenses/by-nc-nd/4.0/
eng
Freely available e-book