Neue Erzählformen in dynamischen Bildtechnologien Formprobleme zwischen Populärkommunikation und autonomer Kunst
Materialtyp:
ArtikelSerie: Utgivningsinformation: Büchner-Verlag 2024Beskrivning: 1 electronic resource (217 p.)Innehållstyp: - text
- computer
- online resource
- 9783963173806
- The Arts
- Performing arts
- Radio / podcasts
- Radio plays, scripts and performances
- Society and Social Sciences
- Society and culture: general
- Cultural and media studies
- Media studies
- A The Arts
- AT Performing arts
- ATL Radio
- ATLD Radio plays
- J Society and Social Sciences
- JB Society and culture
- JBC Cultural and media studies
- JBCT Media studies
- augmented reality
- digital media
- gaze
- general
- image narratives
- image science
- media art
- media studies
- media technologies
- media theory
- moving image
- narrative conventions
- new narrative forms
- podcasts
- screen technologies
- scripts and performances
- storytelling
- technological evolution
- thema EDItEUR
- virtual images
- virtual realities
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After a brief phase of playful experimentation, every advance, every major innovation in various media provokes renewed consolidation and aesthetic reflection: we have been familiar with this duality as a separation between mass communication and art since the days of industrial communication at the latest. This can also be observed in the development of the central perspective image, early photography and especially cinematography. After an initial phase of the cinema of attractions, a new and unique formal language of the Classical Style developed as a conventionalized design rule of film, which at the same time and sometimes in sharp opposition triggered various counter-movements or was reshaped as their explicit reflection by individual artistic formal languages. We are currently facing a similar situation, the invention and spread of three-dimensional dynamic techniques with data glasses and other technologies that enable new forms of virtual production and thus of storytelling - so-called 'spatial' or 'environmental storytelling'. This volume is dedicated to this new narrative on three levels: spatial image and sound (film), movement in space (computer games and VR) and space as context (AR).
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