Hybrid Museum Experiences Theory and Design
Materialtyp:
ArtikelSerie: Utgivningsinformation: Amsterdam Amsterdam University Press 2022Beskrivning: 1 electronic resource (198 p.)Innehållstyp: - text
- computer
- online resource
- 9789463726443
- Reference, Information and Interdisciplinary subjects
- Library and information sciences / Museology
- Museology and heritage studies
- Society and Social Sciences
- Society and culture: general
- Cultural and media studies
- Media studies
- Technology, Engineering, Agriculture, Industrial processes
- Electronics and communications engineering
- Communications engineering / telecommunications
- Agriculture
- Engineering
- G Reference
- GL Library and information sciences
- GLZ Museology and heritage studies
- Gifting
- Human-Computer Interaction (HCI)
- Hybrid Design
- Industrial processes
- Information and Interdisciplinary subjects
- J Society and Social Sciences
- JB Society and culture
- JBC Cultural and media studies
- JBCT Media studies
- Museology
- Museums
- T Technology
- TJ Electronics and communications engineering
- TJK Communications engineering
- User Experience
- general
- telecommunications
- thema EDItEUR
Open Access Unrestricted online access star
"So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you." This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
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Creative Commons Licence cc by-nc-nd cc https://creativecommons.org/licenses/by-nc-nd/4.0/
eng
Freely available e-book