The Emergence of the Digital Humanities
Materialtyp:
ArtikelUtgivningsinformation: Oxford Taylor & Francis Routledge [Imprint] 2013Beskrivning: 1 electronic resource (224 p.)Innehållstyp: - text
- computer
- online resource
- 9780203093085
- 9780415635516
- 9780415635523
- 9781136202308
- 9781136202346
- 9781136202353
- Biography, Literature and Literary studies
- Literature: history and criticism
- Literary theory
- Literary studies: general
- Reference, Information and Interdisciplinary subjects
- Library and information sciences / Museology
- Museology and heritage studies
- Society and Social Sciences
- Society and culture: general
- Cultural and media studies
- Cultural studies
- Media studies
- History and Archaeology
- History
- History: specific events and topics
- Social and cultural history
- Bethany Nowviskie
- Center for Textual Studies and Digital Humanities
- DH Work
- DNA Image
- Digital Humanities
- Game Developers
- Google Map API
- Humanities Computing
- MIT's Center
- MLA Program
- Microsoft's Xbox Kinect
- Multi User Dungeon
- Open Source Software
- Peripheral Devices
- Play Things
- QR Code
- RGB Camera
- Round Room
- Scan QR Code
- Spook Country
- William Gibson
- cyberculture
- digital culture
- digital media
- digital technology
- gamification
- humanities scholarship
- new media
- popular social media
- video games
Open Access Unrestricted online access star
The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world. In The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our relationship to digital technology and the ways that it has affected humanities scholarship and the academy more broadly. Based on the premise that the network is now everywhere rather than merely "out there," Jones links together seemingly disparate cultural events—the essential features of popular social media, the rise of motion-control gaming and mobile platforms, the controversy over the "gamification" of everyday life, the spatial turn, fabrication and 3D printing, and electronic publishing—and argues that cultural responses to changes in technology provide an essential context for understanding the emergence of the digital humanities as a new field of study in this millennium. The Open Access version of this book, available at https://doi.org/10.4324/9780203093085, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
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Creative Commons Licence cc by-nc-nd cc https://creativecommons.org/licenses/by-nc-nd/4.0/
eng
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