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Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning

Av: Medverkande: Materialtyp: ArtikelUtgivningsinformation: Berlin/Boston De Gruyter De Gruyter [Imprint] 2022Beskrivning: 1 electronic resource (219 p.)Innehållstyp:
  • text
Medietyp:
  • computer
Bärartyp:
  • online resource
ISBN:
  • 9783110725544
  • 9783110725582
  • 9783110725667
Ämnen: Onlineresurser: Sammanfattning: This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
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This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.

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Creative Commons Licence cc by-nc-nd cc https://creativecommons.org/licenses/by-nc-nd/4.0/

eng

Freely available e-book