Framing the Virtual New Technologies and Immersive Exhibitions
Materialtyp:
ArtikelUtgivningsinformation: MDPI - Multidisciplinary Digital Publishing Institute 2025Beskrivning: 1 electronic resource (184 p.)Innehållstyp: - text
- computer
- online resource
- 9783725836178
- 9783725836185
- The Arts
- The Arts: treatments and subjects
- History of art
- 3D
- Australian Aboriginal art
- Chinese American art
- LED walls
- San Francisco
- Vincent Van Gogh
- WebXR
- affect
- alterity
- animation
- art-themed immersive exhibition
- attention
- collective experience
- consumer society
- contemporary art
- critical effects
- cross-cultural studies
- curating artists' documentary film
- curation
- curatorial studies
- deep mapping
- dematerialization
- digital art
- digital arts
- digital curation
- digital ecosystems
- digital exhibitions
- digital representation
- display
- ephemera
- exhibition
- exhibition design
- exhibition studies
- exhibitions
- experimental documentary
- immersion
- immersive art
- immersive exhibition
- immersive exhibitions
- immersive virtual exhibition
- interactive digital art
- light
- lithography
- masking
- media installation
- metaverse
- museum
- perception
- phenomenology
- post-black art
- postidentity
- projection mapping
- psychedelia
- reproductions
- rhetoric of the gaze
- sensorium
- social media
- sound installation
- spectacle
- surveillance
- video art
- video installation
- virtual art
- virtual environments
- virtual galleries
- virtual r
Open Access Unrestricted online access star
Immersive exhibitions have a long history in art. The metaphor of immersion implies a plunge into an all-encompassing environment, where audiences are seemingly transported into alternate virtual realities. From panoramas and 3D cinemas to site-specific installations and performances, a wide variety of mediums, practices, and sites have framed immersive experiences in exhibition contexts. Emerging technologies have also played a significant role in this history, as their capabilities assist in the transformation of "real" space into "virtual" space. This Special Issue of Arts considers the role of new technologies in facilitating immersive art exhibitions. How do histories of technology intersect with histories of immersion and the virtual? How do new technologies influence artistic practices such as installation art, performance, or exhibition design? How does technology—broadly defined—impact how audiences experience and interact with exhibition spaces?
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eng
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